Raiders, it is time to update your clients. If you have been pulling your hair out over invisible enemies sniping you from inside the geometry of Stella Montis, relief has finally arrived. Embark Studios isn’t slowing down in 2026, dropping Patch 1.12.0 today across all platforms to tighten up the experience and ensure the playing field remains level.
Closing the walls on the Stella Montis out-of-bounds glitch
The extraction shooter landscape is more competitive than ever in 2026, and Embark Studios knows that maintaining a healthy ecosystem is just as important as dropping new content. Following a strong start to the year, the developers have released the second major update of 2026 for ARC Raiders, designated as patch 1.12.0. While the file size might not threaten your hard drive space, the implications for the daily player experience are significant. The update is now live and ready for download on PlayStation 5, Xbox Series X/S, and PC.
For the past few weeks, the community discourse has been dominated by a frustration that veteran shooter fans know all too well: map exploits. Specifically, the PvP-heavy map Stella Montis had become a playground for bad actors. A persistent glitch was allowing players to clip out of bounds, effectively letting them shoot at unsuspecting Raiders from behind the safety of the map's textures. It was a game-breaking issue that turned high-stakes extraction runs into unfair death traps, leading to a surge of angry threads on Reddit and social media.
Today’s patch directly addresses this integrity issue. Embark Studios has implemented geometry fixes to the affected areas of Stella Montis, effectively sealing the cracks that exploiters were slipping through. This is a crucial move for the game's longevity. In a genre where dying means losing your hard-earned loot, the feeling of fairness is paramount. By prioritizing this fix over flashy new cosmetics or content drops, Embark is sending a clear message that competitive integrity comes first.
Beyond the headline fix, patch 1.12.0 also addresses a handful of other stability issues that have cropped up since the start of the year. It is refreshing to see a developer react relatively quickly to community feedback. As ARC Raiders continues to mature, these "housekeeping" updates are what will distinguish it from the flood of other live-service titles. Now that the walls of Stella Montis are solid again, players can go back to worrying about the Machines and rival squads, rather than glitch-abusers hiding in the void.
For the past few weeks, the community discourse has been dominated by a frustration that veteran shooter fans know all too well: map exploits. Specifically, the PvP-heavy map Stella Montis had become a playground for bad actors. A persistent glitch was allowing players to clip out of bounds, effectively letting them shoot at unsuspecting Raiders from behind the safety of the map's textures. It was a game-breaking issue that turned high-stakes extraction runs into unfair death traps, leading to a surge of angry threads on Reddit and social media.
Today’s patch directly addresses this integrity issue. Embark Studios has implemented geometry fixes to the affected areas of Stella Montis, effectively sealing the cracks that exploiters were slipping through. This is a crucial move for the game's longevity. In a genre where dying means losing your hard-earned loot, the feeling of fairness is paramount. By prioritizing this fix over flashy new cosmetics or content drops, Embark is sending a clear message that competitive integrity comes first.
Beyond the headline fix, patch 1.12.0 also addresses a handful of other stability issues that have cropped up since the start of the year. It is refreshing to see a developer react relatively quickly to community feedback. As ARC Raiders continues to mature, these "housekeeping" updates are what will distinguish it from the flood of other live-service titles. Now that the walls of Stella Montis are solid again, players can go back to worrying about the Machines and rival squads, rather than glitch-abusers hiding in the void.