28 Aout 2025 - écrit par sylvina neri - Lu 126 fois

Bethesda confirms second Starfield story DLC in development

A Bethesda developer has confirmed Starfield is getting a second story DLC alongside continued free updates, raising hopes for a content-driven player count rebound after 2024’s Shattered Space.


Second Starfield expansion incoming

Starfield will receive a new story DLC, a Bethesda developer has confirmed, extending the studio’s long-term live pipeline for its 2023 space RPG. The announcement—delivered without a public title, release window, or feature list—arrives roughly a year after the Shattered Space expansion launched in September 2024 to strong critical and community praise. Despite that positive sentiment, Shattered Space did not significantly reverse the game’s declining concurrent player trajectory, a data point that frames expectations for the sophomore narrative add-on.

Bethesda’s approach mirrors a hybrid cadence: paid expansions add authored quest arcs, handcrafted locales, and faction branching, while free updates iterate on quality-of-life (QoL) systems, performance, ship customization, and modding infrastructure. The developer reiterated that these free improvements will continue in parallel, suggesting the studio recognizes that structural friction—UI density, inventory management, planetary traversal pacing—can suppress engagement even when new narrative content drops.

Shattered Space demonstrated that concentrated storytelling and biome diversity could re-energize lapsed players for a discrete interval. However, retention curves flattened once core systemic pain points resurfaced for users who prioritize exploration efficiency or dynamic simulation depth. The second DLC’s ability to move the needle may hinge on integrating mechanical evolution (AI behavior nuance, procedural dungeon variety, emergent event density) with the scripted storyline rather than treating them as parallel tracks.

Key unknowns: scope of the new region or star system; whether Bethesda will expand ship boarding mechanics, deepen outpost logistics, or extend trait-driven narrative permutations. Also unclarified is how Bethesda plans to leverage Creation Kit mod synergies—potentially exposing new hooks in tandem with the DLC to catalyze community-generated loops that extend tail engagement beyond the authored campaign length.

Player sentiment right now skews cautiously optimistic. Dedicated modders continue to fill feature gaps (enhanced maps, UI re-skins, economic rebalances), while more casual users often cite “waiting for the next big patch” as a reason for dormancy. If the second DLC launches with a concurrent systems overhaul—think streamlined inventory sorting, improved surface vehicle traversal (if introduced), or more reactive NPC scheduling—it could create a compound perception shift.

Commercially, a second expansion can re-bundle Starfield into a “Deluxe Edition” package targeting new entrants who sat out early performance debates. Game Pass availability of the base game means Microsoft’s broader strategy relies on DLC upsell and ecosystem stickiness (mods, cloud portability) rather than pure initial unit sales. Communicating a roadmap that sequences free feature drops ahead of the DLC’s launch could nurture anticipation while signaling continued investment.

Risks include overpromising AI or simulation advancements, slipping timelines, or fragmenting cosmetic item distribution between base, DLC, and bundled editions in ways that confuse returnees. Transparency on DLC scope, estimated playtime, and systemic hook additions will be critical to managing hype realism.

Until Bethesda provides a formal title and date, the expansion lives in a promise space defined by precedent and potential. If it threads narrative ambition with foundational refinements, Starfield’s active population could see a meaningful, more sustainable rebound rather than a brief novelty spike.

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