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18 Février 2026 - écrit par sylvina neri - Lu 45 fois

Marvel Tokon: Fighting Souls Gets a 2026 Launch Date


As many fans predicted, Arc System Works showed up during Sony’s PlayStation State of Play with fresh details on Marvel Tokon: Fighting Souls, including its 2026 launch window/date. After early character reveals and closed beta tests throughout 2025, the update ends a long drought of information for players hungry to see how ArcSys will reinterpret Marvel in a modern fighter.

Fans revisit the initial eight-character reveal

For fighting game fans, patience is usually rewarded with either a trailer that changes everything, or a date that finally makes the wait feel real. During Sony’s PlayStation State of Play, Arc System Works delivered the latter: new details for Marvel Tokon: Fighting Souls, capped by confirmation of a 2026 launch plan.

This matters because Tokon has been sitting in that dangerous hype limbo: enough early reveals to ignite the imagination, but not enough sustained information to calm fears. Earlier marketing introduced the initial roster of eight characters and teased the game’s direction through limited closed beta tests across 2025. Since then, the community has been running on fragments, frame-by-frame trailer breakdowns, beta impressions, and the kind of educated guessing that the FGC treats as a second language.

Arc System Works isn’t just any studio dropping into a licensed universe. In modern fighting games, ArcSys has built a reputation for crystal-clear visual readability, stylish animation, and systems that can be both accessible and brutally deep. That pedigree brings high expectations, and in a Marvel-branded fighter, those expectations get weaponized. Players aren’t only asking “Will it be good?” They’re asking “Will it feel like Marvel?” and “Will it stand beside the genre’s giants?”

The key challenge for Marvel Tokon: Fighting Souls is identity. Superhero fighters often lean into spectacle: big movement, big effects, big momentum swings. ArcSys, meanwhile, is known for turning spectacle into legibility, making chaos readable through strong silhouettes, consistent hit feedback, and tight visual language. If Tokon nails that balance, it could become the rare Marvel fighter that welcomes newcomers without flattening the ceiling for competitive play.

The mention of multiple closed betas throughout 2025 is especially encouraging. Betas aren’t just marketing beats anymore; they’re stress tests for netcode, matchmaking, balance direction, and UI clarity. In 2026, the baseline expectation is simple: online has to work. A Marvel fighter that can’t hold up under rollback scrutiny won’t get a long honeymoon, no matter how flashy the supers look.

There’s also the roster question. Starting with eight revealed characters is enough to establish tone—are we leaning cosmic, street-level, or a cross-section designed for varied archetypes?, but not enough to map the meta. The 2026 launch framing implies ArcSys is confident in its pipeline, which typically means more character reveals, deeper system explanations, and (hopefully) clearer competitive support plans are coming.

Most importantly, the State of Play appearance signals seriousness. Platform showcases are prime real estate; you don’t show up there to whisper. You show up to plant a flag: this is happening, here’s when, and it’s time to start paying attention again.

For the FGC, Marvel Tokon: Fighting Souls now has what it needed most: a timeline. The next step is substance, mechanics, modes, netcode details, and a roster that feels both unmistakably Marvel and unmistakably ArcSys. If those pieces land, 2026 could be the year Marvel fighters punch back into the spotlight.



              






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