Gen Z, the Preferred Target of Cybercriminals in the Video Game Universe
Cybercriminals are following the trends to target a wide audience. To raise awareness among the youth about online security, Kaspersky is launching "Case 404," an interactive game designed to help Gen Z identify threats and protect their digital lives.
The Gen Z generation plays more video games than any other age group. Their approach is also different: 15-30-year-olds spend more than millennials and Gen X on video games and don't stick to a few big titles, but move from one game to another based on viral trends and innovative offerings. This openness and spontaneity, however, make them more vulnerable to cybercriminals. During the studied period, more than 400,000 users were affected worldwide, according to Kaspersky.
The Gen Z generation plays more video games than any other age group. Their approach is also different: 15-30-year-olds spend more than millennials and Gen X on video games and don't stick to a few big titles, but move from one game to another based on viral trends and innovative offerings. This openness and spontaneity, however, make them more vulnerable to cybercriminals. During the studied period, more than 400,000 users were affected worldwide, according to Kaspersky.